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Old Apr 23, 2008, 03:45 AM // 03:45   #1
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Default change to equipping weapons

I was just doing some thinking about certain nerfs people want to gimmick builds such as r/d a/d and to a lesser extent r/w. One way to completely end these gimmicks would to be only let characters equip weaps from their primary profession.

This would mean:
war: axe, hammer, sword
Para: spear
Ranger: bow
sin: daggers
Derv: scythe

Yarr I know that's obvious but just wanted to be clear ^^. I don't think this would affect any legit builds...if I'm wrong feel free to flame me. But I think
this would basically destroy sway and the über a/d spike without really hindering anyother part of pvp. I'm not sure about pve and honestly I don't really care.

Also...I would add that if a primary profession does not gave a specific melée weapon they are able to equip any weapon like it is now so casters can keep their weapons.

Thoughts or flames??
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Old Apr 23, 2008, 03:47 AM // 03:47   #2
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don't like the idea at all, if people don't like sins using scythes or rangers using hammers just put together a build to counter them. simple
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Old Apr 23, 2008, 04:09 AM // 04:09   #3
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Quote:
Originally Posted by Insane Warrior
Thx for giving your input about the idea it was super helpful. I put it in here b/c its pvp targeted and I wanted some somewhat thoughtful feedback not done pve noob saying what does it matter??? I GOT UBER LEET URSAN
you've honestly gotten the same kind of bullshit responses here, so what does it really matter...

In all honesty, while being a novel idea, its quite retarded. you would see far less character/build diversity and no offense, but im not giving up my sword/shield set on my monk
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Originally Posted by Ghostcell
don't like the idea at all, if people don't like sins using scythes or rangers using hammers just put together a build to counter them. simple
Wow, you must have an iQ of 290... plz shut up.
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Old Apr 23, 2008, 04:21 AM // 04:21   #4
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/notsigned

I'd rather have stuff balanced as opposed to just shutting off options.
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Old Apr 23, 2008, 04:22 AM // 04:22   #5
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Quote:
Originally Posted by Yichi

In all honesty, while being a novel idea, its quite retarded. you would see far less character/build diversity and no offense, but im not giving up my sword/shield set on my monk
1. What build diversity would this hurt?? No more sway? I'd be so sad. Again if there is a legit part of a balanced build that is not gimmicky than enlighten me plox.

2. Reading the whole post is ftw. I said in the last paragraph casters could keep their different weapon sets cause I <3 my ele with his spear
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Old Apr 23, 2008, 04:59 AM // 04:59   #6
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Let's also not let them take any skills from their secondary.
Let's also let them only use one attribute.
It can't be their primary attribute though.
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Old Apr 23, 2008, 05:35 AM // 05:35   #7
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Coming up with new ways to defeat your opponent is what makes Guild Wars so much fun (PVP). Why would I want to handicap myself that way?

That has to be one of the worst ideas I have seen on this forum in a long time.

What you are suggesting would only help to add to the demise of this game.
Yea that Idea is that bad………
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Old Apr 23, 2008, 05:39 AM // 05:39   #8
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does it also limit casters from using martial caster weapons and shields?
if not than you're making a huge imbalance here, if yes than you're completely screwing caster classes in the current meta. either way you're in a lose-lose situation.

also, think about those gimmicky builds you dont like. why were they created in the first place? R/W Thumper is a classic example as its the oldest build for a melee class which doesnt use its primary weapon. it was even before nightfall and RaO, at first it mainly used Ferocious Strike. whats so wrong with that build? why do you consider it a gimmick? all it did was open another option for the already versatile Ranger class and a useful way to use very unused elites, all of the Beast Mastery elites among a few others.
why take it out? even with RaO it's still not overpowered or anything... just a good solid combo that works.
all the Scythe combos, A/D, R/D and their sort are perhaps a bit more problematic, but that is due to the overpoweredness of the Scythe weapon itself, not the classes or skills those builds use. dont blame it on the builds, blame it on the Scythe. if you wanna fix those builds fix the Scythe. at first Anet tried to balance the Scythe with the Dervish class only, now people are abusing it so they gotta balance the Scythe towards all classes, like all other weapons are...
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Old Apr 23, 2008, 06:33 AM // 06:33   #9
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If people want to cry about sway, then use a build to counter it ffs. lets say you have 1 mesmer in your team... is there a skill called unnatrual signet? spirits dead = no healing for Sway.

Learn how to counter things before coming up with ludicrous ideas that affect the whole game. and if you dont care about the other side of the game - PVE, then go play another PVP only game or summat. Anet is not going to change the weapon system as its about the only thing left in guild wars that makes sense.

Also think about the many casters that use +5 energy axes etc. This would be a really nice way to semi nerf ursan maybe but it has no point in PVP. Aslong as you meet the requirement of the weapon then it works and thats not changing.

If people in heroes ascent werent so stubborn and would actually consider changing something in a build, rather than copy/pasting off PVX wiki,then there wouldnt be so much complaining about "lameways"

Last edited by Ultima pyromancer; Apr 23, 2008 at 06:41 AM // 06:41..
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Old Apr 23, 2008, 06:42 AM // 06:42   #10
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I really don't think it's necessary. Energy engine primaries have had this problem before, but it generally comes down to other things. Yes, R/D gets cheap Rending Touch and Pious Assault, but reverting the Escape change would fix them. A/D is similarly more about shadow step abuse and Assassin's Remedy.
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Old Apr 23, 2008, 08:48 AM // 08:48   #11
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Quote:
Originally Posted by Insane Warrior
Also...I would add that if a primary profession does not gave a specific melée weapon they are able to equip any weapon like it is now so casters can keep their weapons.
So you want to allow casters to use Spears, Axes, Swords, etc., but not the other classes? We should prevent Sins from using a Staff because they run caster bars and the energy/recharge mods aren't fair! There are also lots of builds that are not 'gimmick' builds or overpowered, but use a different weapon. A/R using a bow (mostly PvE), W/P using a spear, D/W using an axe, etc., etc., etc.

/unsigned

You read that bumper sticker that said "If it ain't broke, fix it until it is." didn't you?
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Old Apr 23, 2008, 09:04 AM // 09:04   #12
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Quote:
Originally Posted by Insane Warrior
Also...I would add that if a primary profession does not gave a specific melée weapon they are able to equip any weapon like it is now so casters can keep their weapons.
So this is all about you isn't it? You want the melee classes nerfed because you can't handle them in PvP, but you still want your Ele to wield a spear....so casters shouldn't get nerfed.

Whats the logic in that?

You are asking to nerf a game mechanism which Anet invented to give us an added versatility to creating builds. For every griefgiving PvP-build, 100 others use a weapon not related to their secondary profession.

Yes, I want to be able to carry a Staff on my Ranger for the extra energy.
Yes, I want to be able to use a Shield on my Monk for added defense.

/notsigned

-----

I would like to add that the therm 'melee' doesn't apply to Rangers and Para's, only to the hand-to-hand fighting Warrior, 'sins en Derv's.

So following your if a primary profession does not gave a specific melée weapon they are able to equip any weapon Rangers still are allowed to equip a Scythe.

But I won't be battling words with you, so I suppose you ment martial weapons.
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Old Apr 23, 2008, 09:30 AM // 09:30   #13
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the game is *built* for weapon swapping

Quote:
What build diversity would this hurt??
[Spirit's Strength]
[Illusionary Weaponry]

First ones that come to mind

if this is the case, non rits shouldnt be able to use [Weapon of Aggression] - Fair's Fair right?
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Old Apr 23, 2008, 11:56 AM // 11:56   #14
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That completely destroy great part of the purpose of secondary professions.
What I would change in equipping is (provided they add the Xunlai MArketplace, and only then) force to customize the weapon to equip it.

That would do make a change, increasing the demand of many weapons.
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Old Apr 23, 2008, 12:08 PM // 12:08   #15
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hmm so a sin is pve is toast pretty much. real hard to survive some areas running in like a retard with knives "lalalalalalalala I keeeel you!!!" I crit barrage through alot of pve. also there are some just plane fun build out there that let you use 2nd proff weapons. And another thing. you are giving wars a bit of an advantage as they get to master 3 weapons to the others one. and another thing (this is fun) what about melees using caster weapons. can a war use a wand or scroll?

I have never done this before but

this thread FAILS

/not signed

please drive through.

~the rat~
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Old Apr 23, 2008, 12:16 PM // 12:16   #16
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My assassin spends 1/3 of her time on a spear+shield set. My ranger also uses an axe+shield set when I'm getting hit. So, uh, you're going to have to fix that.
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Old Apr 23, 2008, 12:36 PM // 12:36   #17
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Nice reply masa, but i agree what the op suggest is basicly killing of the diversity of pvp, ok there are builds that shouldn't exist but hey mystic regen should be in mysticism not earth prayers, but that's a total different discussion so back on topic.

My ele uses a sword combined with a caster offhand more than 55% of the time, either for farming or for other purposes

Oh and my dervish never had problems killing a R/D escape ranger but hey escape remains a stance i can think of a couple ones to kill a stance.

And people not wanting to rethink their bar after they got defeated time after time by the same build and don't want to counter it cause they're build is godly against everything else (or so they think) shouldn't play PVP but should go back to PVE (End Ranting)
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Old Apr 23, 2008, 01:33 PM // 13:33   #18
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/not signed.

The game mechanics have allowed the use of all weapons by any class for 3 years. Good players will either already know, or figure out, how to counter whatever they're facing. And as far as I know, the good players have been doing that from the beginning.
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Old Apr 23, 2008, 01:44 PM // 13:44   #19
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Thread fails, hard. In case you haven't noticed, every caster in PvP uses a spear and shield (or sword/axe). And removing build diversity from the game in the name of balancing a few builds that are only bad because they're easy to play (ie, they're still not making it into high level GvG) is silly.
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Old Apr 23, 2008, 01:47 PM // 13:47   #20
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Thread failed.

I like my defense spear/shield sets on my 'sin and ranger kthx
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